Showing posts with label arcade game. Show all posts
Showing posts with label arcade game. Show all posts

Friday, 9 September 2011

Leedmees

Leedmees can be compared in many ways to the classic puzzle game Lemmings. Your objective is to transport miniature beings from an entrance on one side of the map, to an exit on the other. While Lemmings relied on clever positioning of ladders and digging in appropriate places, Leedmees is discernibly more unique; it grabs the gameplay mechanics of a strategic puzzle game like Lemmings, and throws them into the modern motion gaming era.

Leedmees’ gameplay is very simple, though that is not to say it is easy. While the game is truly a jump in and play title, that anyone can have a go with, later levels require a great deal of precision, timing and speed. The controls are intuitive, you simply move your body and the onscreen silhouette copies your movements exactly. The Leedmees walk in a straight line, oblivious to their surroundings, so you are in charge of their safety. The objective is to get the Leedmees from their blue entrance teleporter onto your arms. Then comes the hard part – just bend, crouch and rotate your body and arms around, under, and over various in-game obstacles to reach the red exit. As the game progressed we started to learn that speed and precision were key. Movements had to be snappy and fast, but exact or you risk dropping Leedmees. We never found this learning process frustrating though, it was also interesting to experiment with different ideas.

Later levels introduce interesting environmental dangers; they add more strategy and enjoyment to the game. These puzzle mechanics are responsive and create a more engaging and interesting environment. For instance, spears are timed to drop down from the ceiling or poke up from the ground every few seconds to try to catch one of your Leedmees. There are also springs that you have to press down, or up, to allow Leedmees to pass. They feel and respond as you would expect, and flex accurately to the speed of your hand’s movement. The difficulty is balancing all Leedmees on one arm, while they are moving closer to the edge, as you press in the spring with the other hand. Simple? Not really. Fun? Definitely.

Depth is added to this simple gameplay formula in the form of stars. Each level has 5 stars on it for you to collect. If you position a Leedmee so that they walk through one of the stars, they pick it up, and turn a shiny gold colour. Get them to the exit, and it increases your level ranking. If you save all of the Leedmees in a level and collect all 5 stars, you’ll achieve an ‘S’ ranking. This adds a great deal of replayability to the game. We found it hard to get an ‘S’ ranking the first time round on most of the levels. You have to understand the layout of the levels well and figure out exactly how to precisely reposition your body to ensure you don’t drop Leedmees or accidentally impale any (we mercilessly lost countless Leedmees!).

The single-player portion of the game is made up of 3 different worlds, each with 10 levels. This can be finished in several hours, but replaying through each level to try to get an ‘S’ ranking gives the game added playtime. The multi-player component features 3 worlds, each containing 4 levels each. Each player has their own silhouette and the levels are decidedly more complex. This mode requires planning, communication, and teamwork; it is a blast to play. We found that accidental poking and prodding of your team member was a regular occurrence, but it was worth it.

The story of Leedmees is fairly straightforward, and largely absent from the game. Your time is spent working on various puzzles; the actual story is forgettable. The short starting cutscene sets the atmosphere of the game’s environments well though. You are dropped into a mysterious world, alone, with no knowledge of how you arrived. Your body is distorted into the shape of a tall, stick-man. You feel compelled to help these little beings around you, they seem drawn to you. The cutscenes and the environments are simple dark paintings. There’s a haunting, but loveable, quality to both the beings and to the graphics. Likewise the soundtrack of the game is evocative and mysterious, while also full of wonder. It fits in well with the greater feel of the game and definitely adds to the overall experience.

Though we had a lot of fun playing Leedmees, there are various issues we found with the game. Its shortness may annoy some folks, it can be finished in a night (your body would hurt the next day, but it can be done!). We also found that sometimes the onscreen silhouette would not respond to our actions in sections that required you to crouch very low or reach high up with your hand. This was most likely due to the room we had to play with as we were positioned about 7 feet from the Kinect camera. We suspect if you had about 8-10 feet this issue would not arise. Still we always found a way to work around the problem and get our ‘S’ ranking regardless.

Leedmees is an energetic and strategic game once you get the hang of it. You’ll be speedily moving your arms and entire body around trying to pivot and balance your little friends towards the exit. It is the sort of serious arcade puzzle game that Kinect needed.

Saturday, 27 August 2011

Fruit Ninja Kinect

Fruit Ninja Kinect is the first Kinect-based Arcade title to be released on Xbox Live, and it starts the show off with a challenging and responsive, if somewhat shallow, gameplay experience.

The game is a rehash of an iPhone title released in 2010, with the game modes and game experience remaining largely unchanged. The basic premise is to slice fruit using arm gestures in the most stylised way possible (and you can even use leg movements if you’re flexible enough!). You rank up more points for slicing fruit in a continuous motion. So lining up 3 or more fruit in a single swipe is essential if you want big score bonuses.

There are 3 game modes to play around with – Classic, Zen and Arcade. In Classic, players swipe and slash fruit, while trying to avoid bombs. If a player misses a fruit, or hits a bomb, they lose a life. Once all 3 lives are lost, you lose! Zen allows you to really focus on getting your swipes exact, with just you and the fruits present. Arcade plays similarly to Classic, except there are no lives to worry about; you simple lose points if you hit a bomb.

Fruit Ninja Kinect has a simple aesthetic feel to it. The various fruits that will be thrown in your direction are cartoony in appearance and suit the game’s style well. The environmental backgrounds are also fitting, for instance you start your fruit-slicing escapades in front of a dojo wall. And the player silhouette is subtle but clearly visible.

The game is arguably one of the most responsive Kinect titles out there. It never feels like effort to get the system to respond to your movement. It just ‘knows’ when you are attempting to strike, and when you are simply moving your arms in a position to get ready for the next wave of menacingly speedy fruits. Additionally, avoiding bombs requires exact positioning, and Kinect performs perfectly here. Whenever I hit a bomb (which was often) it was my fault, it was not Kinect reading my movements wrong.

Only occasionally did I come into problems that resulted in minor frustrations. The game would occasionally end my swipe before I had cut down all the fruit I had wanted to, causing me to lose out on some points. However this will no doubt be

The multiplayer component to the game is fun but requires plenty of room as you fight to swipe every fruit possible (injury may, and let’s be honest probably will, occur). You can even team up with a friend to get the highest score possible, or fight it out against each other.

The game is fairly repetitive, although replay value comes in the form of unlockable backgrounds, player silhouettes and blade colours. You unlock them as you play for completing various challenges, such as obtaining a high score in a certain mode, or slicing a certain amount of fruit. On the main menu there is also a friend leaderboard that updates as your friends get new high scores. I managed to beat a friend’s score by 1 in classic mode, and it lead to some friendly competition. The game facilitates this sort of competition well by making the score so visible right off the bat as you load up the title.

Kinect Fruit Ninja is a quintessential party game. Fun, and tiring, in short bursts, but after several rounds it becomes shallow.

7 / 10